Player Mechanics
The fox needed to move where the player clicked in the world. To achieve this, I used the camera position and the mouse position to set where the fox would move.
The camera needed to follow the player but still feel smooth for a better experience. We also found that if the camera was offset from the center of the screen the player could see ahead of them and see more of what was to come.
I wanted the movement to feel smooth and responsive. Using the camera and mouse potion in the world the player could click and move the fox. We used sprite-based animations, so to make sure the fox was facing the direction of mouse click I split the screen to determined which way the fox would face.